Welcome to XR English Learning Modules
This research is based on the wise and kind ideas of the respected Professor Cherner and is designed to help non-native English learners learn English better. I started this research under the guidance of my internship supervisor, Ms. Christen.
Audience
Our XR module is designed for non-native English learners seeking immersion in an English-speaking environment. For many learners for whom English is not their first language, slang, colloquial expressions, and everyday interactions as a first language can be challenging when coming to study and live in the United States. Our modules are designed to address these challenges by providing an authentic and colloquial English learning experience.
Audience
Our XR module is designed for non-native English learners seeking immersion in an English-speaking environment. For many learners for whom English is not their first language, slang, colloquial expressions, and everyday interactions as a first language can be challenging when coming to study and live in the United States. Our modules are designed to address these challenges by providing an authentic and colloquial English learning experience.
Goal
By immersing ourselves in real-life English environments, our goal is to help learners learn, feel, and express English that is closer to their native language. Through exposure to everyday situations and localized environments, learners can gain real-world language skills, thereby reducing language barriers after coming to the United States.
Design
Our interactive XR environment offers a variety of scene modes covering different aspects of daily life for Native Americans. Whether ordering coffee in a cafe, visiting the supermarket, or going to the hospital for medical treatment, we ensure and provide a variety of scenarios so that learners can learn localized English and culture.
Interaction
In our XR environment, learners can interact with objects and characters just like in real life. Similar to Apple's new Apple Vision Pro, our scenes are designed to be fully immersive, allowing learners to pick up objects and engage with prompts seamlessly.

Welcome!
Script/Dialogue Example: Ordering Coffee at Starbucks
Scene 1: Outside Starbucks
Pedestrians coming in and out of the door will guide learners to open the door, while English prompts on the screen remind them to say "thank you".
Scene 2: Inside Starbucks
Learners are greeted by the familiar interior of a North American Starbucks. They wait in line and browse the menu, which lists a variety of coffee, tea, and pastries.
Barista: "Hello! Of course, what can I get for you today?"
Learner: "Hi there! I'd like to order a coffee, please."
Barista: "Sure, what type of coffee would you like? And what size – tall, grande, or venti?"
Learner: "I'll have a grande latte, please."
Barista: "Great choice! Any specific flavor or syrup you'd like in your latte?"
Learner: "Yes, I'd like it with caramel syrup, please."
Barista: "Would you like that with whipped cream?"
Learner: "No, thank you. And can I have it with almond milk instead of regular milk?"
Barista: "Sure thing. How much sugar would you like? Is the standard amount okay?"
Learner: "Just a little sugar, please."
Barista: "Your total is $4.50. How would you like to pay?"
Learner: "I'll pay with my card, please."
Barista: "Thank you! Your latte will be ready in a moment."
Learner: "Great, thanks! Have a good day!"
Barista: "Here's your grande caramel latte with almond milk. Enjoy!"
Learner: "Thank you so much! Have a nice day!"
The polite, clear, and friendly coffee shop ordering scene concludes as the learner walks out of Starbucks.
